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70-355 Universal Windows Platform - App Data, Services, and Coding Patters

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70-355 exam Dumps Source : Universal Windows Platform - App Data, Services, and Coding Patters

Test Code : 70-355
Test designation : Universal Windows Platform - App Data, Services, and Coding Patters
Vendor designation : Microsoft
: 47 true Questions

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Microsoft Universal Windows Platform -

document: Microsoft’s “home windows Lite” is coming this year | killexams.com true Questions and Pass4sure dumps

Microsoft’s windows continues to dominate the computing device working tackle space, but in contemporary years Chrome OS has taken away a major chunk of market share, in particular in entry-stage laptops and computers designed for students and school rooms. in the meantime Android and iOS dominate the smartphone and tablet area.

during the eventual few years Microsoft has made several makes an attempt to offer a stripped-down version of windows that would live more aggressive on entry-degree hardware with confined success. windows RT is lifeless. windows 10 S is… in fact a crippled version of home windows.

So what’s subsequent? home windows Lite, apparently.

Rumors had been making the rounds for a long time that Microsoft become constructing a novel working system that could live able to operating on entry-level hardware while offering an easier person adventure.

Now Petri’s Brad Sams studies that the so-known as “Lite OS” is beneath lively development, and that Microsoft plans to extend its testing by using this summer. The company could officially interlard windows Lite birthright through its construct developer conference in may.

Sams additionally created a mockup photograph that gives us an understanding of what windows 10 Lite feels like.  There’s a simplified taskbar with app icons within the middle and a clock on the right. And there’s an app launcher that appears a slight bit just like the ones you’d ascertain in Android or Chrome OS, with a search bar at the appropriate, advised apps beneath it, and a section for pinned apps below that. There’s additionally a files tab, suggesting you’d live capable of browse and search for apps and docs from the very launcher.

in response to Sams, the working device does consist of some legacy facets reminiscent of File Explorer and assist for running apps in windows that can live resized and moved. but Microsoft is reportedly working to invent windows Lite more straightforward to invent exhaust of and to support than different types of windows.

presently there’s apparently no constructed-in aid for working Win32 computing device purposes. you could most effective exhaust widely wide-spread windows Platform apps (like these attainable from the Microsoft shop) or progressive internet apps. but Microsoft is investigating the possibility of adding pilot for Win32 apps, possibly by sticking them into containers and limiting their interaction with the operating device (comparable to the way Chrome OS handles third-celebration apps), which might theoretically tighten protection and forestall assign in apps from slowing down a computer’s boot technique or other functions.

Microsoft hasn’t validated any of this yet, and despite the fact that everything in the file is accurate there’s an break that Microsoft may trade its plans earlier than windows Lite is released (or introduced).

It’s additionally not completely pellucid to me if americans need a edition of home windows that acts much less like home windows and extra like Chrome OS. which you can already elope windows 10 on some fairly reasonably priced hardware… it’d simply live pleasant if Microsoft insisted that OEMs exhaust at least 64GB or 128GB of storage on entry-stage windows contraptions to live able to in the reduction of the risk of home windows 10 updates failing as a result of restricted disk house.


Microsoft launches novel workplace app for windows 10 | killexams.com true Questions and Pass4sure dumps

MICROSOFT HAS begun rolling out a 'tiled' home windows 10 app for its office suite.

the brand novel conventional windows Platform (UWP) app is virtually just a hub which presents links to your laptop or cloud types of workplace apps, but additionally continues a tab of contemporary files for short entry.

It replaces the outdated "My workplace" app which no-one become the usage of with whatever thing else nearly now not fairly as useless. There are not any genuine productivity apps included, although the tiled models of word, Powerpoint and excel are nonetheless attainable, broadly speaking as a hangover from home windows cell.

other office apps are both UWP-first or in some cases UWP only, with OneNote's computing device edition being retired in 2017.

The decent intelligence is that it live purchasable in spite of the fact that you wouldn't maintain an office 365 subscription, notwithstanding that you can invent sure that there'll live quite a lot of nagging in case you carry out not.

It can live amazing, although, for anybody who just desires the free types of office 365 apps without the faffing or having to go into Microsoft side. It additionally adds gasoline to the rumours that an all-in Microsoft 365 subscription is around the corner. 

The conception of a 'hub' is nothing new; LibreOffice and Softmaker are amongst the alternative suites that maintain their personal hub, and it live an enchanting sign of the instances that the great MS is now taking notes from its open supply opponents.

if you're keen to are trying it, which you could download it now from the Microsoft save. in case you don't appear to live fussed, you are going to live getting it anyway; it would live downloaded immediately in the coming weeks and may live pre-installed by way of default in home windows 10's future builds, the next of which (19H1) is due in April.

even though it may additionally study like bloat, this basically represents a shift in focal point for the venerable workplace suite, embracing people that just wish to live in a position to edit and skim elementary documents, while not having to faff about with a subscription.

If Microsoft can gain individuals into the dependancy of the exhaust of it, it might also pace up adoption of the internet types of the suite, which Microsoft would definitely choose turned into the simplest online game in town, so much in order that it has actually started dissing office 2019 in its own promoting. μ

extra studying

windows Lite OS is Microsoft’s 2nd are trying at killing Chrome OS | killexams.com true Questions and Pass4sure dumps

home windows, to a inescapable extent, remains the realm’s most-used working tackle and, on account of that, it's a sordid mess. Microsoft has many times tried to create a “lite” edition of home windows, from home windows RT to windows 10 S, only to Go into invert and finally cancel these from history. It hasn’t stopped making an attempt, notwithstanding, and it could soon Come out with its subsequent stab at the issue. currently dubbed “Lite OS”, this stripped down version of home windows 10 is what Microsoft hopes will cease Chrome OS from encroaching on its turf.

It’s a well-known understanding however, each time, the implementation has been distinct. home windows RT was severely restricted by using the application available for the ARM structure on the time while windows 10 S assign seemingly arbitrary limits to what clients might install. windows Lite OS appears like a merge of each, restricted to working generic home windows Platform (UWP) and revolutionary web Apps (PWA) application from the Microsoft shop and meant to elope on low-conclusion devices, each ARM and x86.

Petri, however, makes it pellucid that this isn’t a separate and novel edition of home windows 10, even though the accurate variations are still doubtful. in addition to limiting software, Lite OS will supposedly additionally characteristic an easier person interface, now not in contrast to what Chrome OS has. It received’t reiterate the identical mistakes as home windows RT and home windows eight made, although. for instance, it'll maintain a File manager installed.

by way of once again limiting users to UWPs and PWAs, Microsoft does possibility repeating history. Lite OS would, in impact, gain rid of the singular talents home windows has over Chrome OS and iOS, availability of thousands of established application. if they can’t maintain those, why both with utter the windows bloat?

That observed, PWAs, more than UWPs, are quick gaining traction and will very neatly cover the fundamentals of what clients want every day. additionally, Lite OS and the gadgets it is going to elope on will mainly live utilized in confined and restricted situations anyway, where Photoshop may no longer invent plenty feel compared to, express facebook. Microsoft, besides the fact that children, looks to nevertheless believe how you can scale up Lite OS for “heavier” users, though at that factor we’re back to the complete windows 10 S condition far and wide again.


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Universal Windows Platform - App Data, Services, and Coding Patters

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Inside the Universal Windows Platform Bridges | killexams.com true questions and Pass4sure dumps

News

Inside the Universal Windows Platform Bridges

Microsoft's four-fold path leading to a singular coding platform is becoming a true possibility.

Astoria. Islandwood. Centennial. Westminster. no fraction of these project names maintain any connection to one another, as far as they can bid -- except that each is a project names for four Universal Windows Platform Bridge tools that can live used to develop Windows 10 apps from specific source code environments for the newer Windows Store. The eventual point is for those apps to live able to elope on any Windows figure factor, from phones to desktops to devices running the Windows Holographic Platform environment.

The tools were announced at Build on Wednesday in a segment of the keynote featuring Microsoft Terry Myerson, who quickly demonstrated each of the features.

Project Astoria is the Android runtime bridge, which can live used from the Android Studio IDE to refactor Android app code for the Windows 10 platform. It will comprehend a Windows emulator, and is supposed to allow for debugging and testing of apps from either the Android IDE or Visual Studio IDE. (Coincidentally, Astoria was used in the past for Windows Communications Framework Data Services, according to this Wikipedia reference page; it's not uncommon for Microsoft to reuse a name.)

In similar fashion. Project Islandwood toolkit is an iOS bridge for developing from Objective-C. Myerson demonstrated some of the progress his group has made with the tool, showing the ability to debug and test Xcode from within the Visual Studio IDE.

Project Centennial is aimed at Windows developers who want a shortcut for recasting current .NET and Win32 Windows apps for the newer Windows Store.

Finally, Project Westminster is aimed at Website publishers who want to package up their sites for delivery via the Windows Store. Those apps will live able to steal advantage of Windows APIs, and Website updates are automatically updated without having to republish the package to the Windows Store.

The tools are currently in preview, and Microsoft is looking for preview developers; to sign up, Go here. The company plans to deliver them sometime this summer.

Watch Myerson's demonstration of the bridge tools in this Day 1 keynote; it's at around the 1:46:00 mark. You can also gain some background on the evolution of the Universal Windows Platform from the Day 1 sessions in this presentation recorded at Build 2015.

About the Author

You bid 'Em, Readers: If you've read this far, know that Michael Domingo, Visual Studio Magazine Editor in Chief, is here to serve you, dear readers, and wants to gain you the information you so richly deserve. What news, content, topics, issues carry out you want to note covered in Visual Studio Magazine? He's listening at mdomingo@1105media.com.


The MVVM Pattern – Introduction | killexams.com true questions and Pass4sure dumps

Model-View-ViewModel (from now on, just MVVM) is a “love/hate” topic when it comes to Universal Windows app development. If you maintain never used it and try it for the first time, you’ll probably find yourself a slight bit confused, since it’s a completely different approach than the standard one based on the code behind. On the other hand, if you’re a long time MVVM user, you probably won’t live able to create a novel project using any other approach.

This is the understanding I’ve decided to write the following series of posts. What’s MVVM? Why is it so widely adpoted when it comes to Universal Windows apps evolution and, generally speaking, by any XAML based technology?

I hope that by the stay of the journey, you’ll find answers to utter of your questions and live able to start using the MVVM pattern in your apps without being paralyzed anymore.

The MVVM Pattern

The first thing you maintain to understand is that MVVM isn’t a framework or a library, but a pattern. It isn’t a set of APIs or methods, but a way to define the architecture of an application. You’ve probably already heard about MVVM Light or Caliburn Micro, but you don’t maintain to confuse them with MVVM; they’re tools that helps developers to adopt the MVVM pattern, they don’t represent the pattern itself.

The purpose of a pattern is to abet developers to define the architecture of an application. Why is it so primary to carry out it? Why can’t they simply continue to develop an application in the way they are used to, which is writing utter the code in the code-behind class? The standard approach is very quick and simple to understand, but it has many limitations when it comes to more tangled projects that exigency to live maintained over time. The understanding is that the code-behind class has a very tight dependency with the XAML page. Consequently, most of the code can’t live isolated and they stay up mixing business logic and the presentation layer.

In the long run, the code behind approach introduces many problems:

  • It’s more complicated to maintain the code and evolve the project. Every time they exigency to add a novel feature or solve a bug, it’s hard to understand where precisely they exigency to carry out it, since there isn’t a pellucid distinction between the various components of the app. This becomes even more true if they exigency to resume working on a project which has been “on hold” for a long time.
  • It’s tangled to discharge unit testing. When it comes to tangled projects, many developers and companies are adopting the unit test approach, which is a way to discharge automatic tests that validate small pieces of code. This way it becomes easier to evolve the project: every time they add a novel feature or they change some existing code, they can easily verify if the work we’ve done has broken the already existing features of the app. However, having a tight dependency between the logic and the user interface makes it nearly impossible to write unit tests, since the code isn’t isolated.
  • It’s tangled to design the user interface: since there’s a tight relationship between the user interface and the business logic, it isn’t viable for a designer to focus on the user interface without knowing utter the implementation details behind it. Questions like “Where is the data coming from? A database? A cloud service?” shouldn’t live asked by a designer.
  • The goal of the MVVM pattern is to “break” this strong connection between the code behind and the user interface, making it easier for a developer to understand what the different components of the application are. More precisely, it’s fundamental to distinguish the components which steal trust of the business logic and the ones that ply the data presentation.

    The designation of the pattern comes from the fact that the project is split into three different components, which we’re now going to explore in details.

    The Model

    The model is the component of the application that defines and handles utter the basic entities of the application. The goal of this layer is to remove any dependency from the way the data is represented. Ideally, you should live able to steal the classes that belong to this component and exhaust them in another application without applying any change. For example, if you’re working on an application to ply orders and customers of a company, the model could live defined by utter the classes which define the base entities, like a customer, an order, a product, etc.

    The View

    The view is at the contradictory side of the model and it’s represented by the user inteface. In the Universal Windows apps world, views are made by the XAML pages, which accommodate utter the controls and animations that define the visual layout of the application. Recyicling the already mentioned sample of an app to ply orders and customers, they can maintain multiple views to array the list of customers, the available products in the warehouse, the orders made by a customer, etc.

    The ViewModel

    The ViewModel is the connection point between the view and model; it takes trust of retrieving the raw data from the model and manipulates it so that it can live properly displayed by the view. The huge inequity with a code behind class is that the ViewModel is just a unostentatious simple class, without any dependency from the View. In an application based on the MVVM pattern, typically you create a ViewModel for every View.

    Why the MVVM Pattern?

    After this brief introduction, it should live easier to understand why the MVVM pattern is so primary and how, by adopting it, they can solve utter of the problems mentioned at the surge of the post.

  • By splitting the code in three different layers it becomes easier, especially if you’re working in a team, to maintain and evolve the application. If you exigency to add a feature or solve a bug, it’s easier to identify which layer has to live manipulated. Moreover, since there is no dependency between each layer, the work can live also done in parallel (for example, a designer can start working on the user interface while another developer can create the services which will live used by the page to retrieve the data).
  • To properly discharge unit testing, the code to test has to live as simple and isolated as possible. When you work with the code-behind approach, this is simply not possible; often the logic is connected to an event handler (for example, because the code has to live executed when you press a button) and you would exigency to find a way to simulate the event in order to trigger the code to test. By adopting the MVVM pattern they wreck this tight dependency; the code included in a ViewModel can live easily isolated and tested.
  • Since they maintain broken the tight connection between the user interface and the business logic, it’s light for a designer to define the interface without having to know utter of the implementation details of the application. For example, if the designer has to work on a novel page which displays a list of orders, they can easily swap the true ViewModel (which retrieves the data from a true data source, like a cloud service or a database) with a fake one, which can generate fake data that allows the designer to easily understand which benign of information the page should display.
  • Why in the Universal Windows app world carry out most of the developers tend to exhaust the MVVM pattern and not other approved patterns like MVC or MVP? Mainly, because the MVVM pattern is based on many features which are at the core of the XAML runtime, like: binding, dependency properties, etc. In this series of posts we’re going to talk a bit more about these features. You can notice how I’ve just mentioned XAML runtime and not the Universal Windows Platform: the understanding is that most of the things we’re going to note in these posts aren’t specific to the Universal Windows app world, but they can live applied to any XAML based technology, like: WPF, Silverlight, Windows Phone, Xamarin, etc.

    Now, let’s steal a closer study at what the basic XAML features leveraged by the MVVM pattern are.

    The Binding

    Binding is one of the most primary XAML features and allows us to create a communication channel between two different properties. They can live properties that belong to different XAML controls, or a property declared in code with a control’s property. The key feature leveraged by the MVVM pattern is the second one: View and ViewModels are connected thanks to binding. The ViewModel takes trust of exposing the data to present in the View as properties, which will live connected to the controls that will array them using binding. Let’s say, for example, that they maintain a page in the application that displays a list of products. The ViewModel will steal trust of retrieving this information (for example, from a local database) and store it into a specific property (like a collection of type List<Order>):

    public List<Order> Orders { get; set; }

    To array the collection in a traditional code behind app, at some point, you would manually assign this property to the ItemsSource property of a control like ListView or GridView, like in the following sample:

    MyList.ItemsSource = Orders;

    However, this code creates a tight connection between the logic and the UI; since we’re accessing to the ItemsSource property using the designation of the control, they can discharge this operation only in the code behind class.

    Instead, with the MVVM pattern they connect properties in the ViewModel with controls in the UI using binding, like in the following sample:

    <ListView ItemsSource="{Binding Path=Orders}" />

    This way, they maintain broken the dependency between the user interface and the logic, since the Orders property can live defined also in a unostentatious simple class like a ViewModel.

    As already mentioned, binding can live also bidirectional; this approach is used when not only the ViewModel needs to array some data in the View, but also the View should live able to change the value of one of the ViewModel’s properties. Let’s express that your application has a page where it can create a novel order and, consequently, it includes a TextBox control where to set the designation of the product. This information needs to live handled by the ViewModel, since it will steal trust of interacting with the model and adding the order to the database. In this case, they apply to the binding the Mode credit and set it to TwoWay, so that everytime the user adds some text to the TextBox control, the connected property in the ViewModel will gain the inserted value.

    If, in the XAML, they maintain the following code, for example:

    <TextBox Text="{Binding Path=ProductName, Mode=TwoWay}" />

    It means that in the ViewModel they will maintain a property called ProductName, which will hold the text inserted by the user in the box.

    The DataContext

    In the previous section we’ve seen how, thanks to the binding, they are able to connect the ViewModel’s properties to the controls in the XAML page. You may live wondering how the View model is able to understand which is the ViewModel that populates its data. To understand it, they exigency to interlard the DataContext’s concept, which is a property offered by any XAML Control. The DataContext property defines the binding context: every time they set a class as a control’s DataContext, they are able to access utter of its public properties. Moreover, the DataContext is hierarchical: properties can live accessed not only by the control itself, but also utter of the children controls will live able to access to them.

    The core implementation of the MVVM pattern relies on this hierarachy: the class that they create as ViewModel of a View is defined as DataContext of the entire page. Consequently, every control they Place in the XAML page will live able to access the ViewModel’s properties and present or ply the various information. In an application developed with the MVVM pattern, usually, you stay up having a page declaration like the following one:

    <Page x:Class="Sample.MainPage" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" DataContext="{Binding Source={StaticResource MainViewModel}}" mc:Ignorable="d"> <!-- page content goes here --> </Page>

    The DataContext property of the Page class has been connected to a novel instance of the MainViewModel class.

    The INotifyPropertyChanged interface

    If they try to create a simple application based on the MVVM pattern applying the concepts we’ve learned so far, they would quickly hit a mountainous issue. Let’s exhaust the previous sample of the page to add a novel order and let’s express that they have, in the ViewModel, a property which they exhaust to array the product’s name, like the following one:

    public string ProductName { get; set; }

    According to what they maintain just learned, they expect to maintain a TextBlock control in the page to array the value of this property, like in the following sample:

    <TextBlock Text="{Binding Path=ProductName}" />

    Now, let’s express during the excecution of the app the value of the ProductName property changes (for example, because a data loading operation is terminated). They will notice how, despite the fact that the ViewModel will properly hold the novel value of the property, the TextBlock control will continue to present the used one. The understanding is that binding isn’t enough to ply the connection between the View and the ViewModel. Binding has created a channel between the ProductName property and the TextBlock, but no one notified both sides of the channel that the value of the property has changed. For this purpose, XAML offers the concept of dependency properties, which are special properties that can define a tangled behavior and, under the hood, are able to route a notification to both sides of the binding channel every time its value changes. Most of the basic XAML controls exhaust dependency properties (for example, the Text property of the TextBlock control is a dependency property). However, defining a novel dependency property isn’t very straightforward and, in most cases, it offers features which aren’t needed for their MVVM scenario. Let’s steal the previous sample based on the ProductName property: they don’t exigency to ply any special behavior or logic, they just exigency that every time the ProductName property changes, both sides of the binding channel receive a notification, so that the TextBlock control can update its visual layout to array the novel value.

    For these scenarios, XAML offers a specific interface called INotifyPropertyChanged, which they can implement in their ViewModels. This way, if they exigency to notify the UI when they change the value of a property, they don’t exigency to create a tangled dependency property, but they just exigency to implement this interface and invoke the related system every time the value of the property changes.

    Here is how a ViewModel that implements this interface looks:

    public class MainViewModel: INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; [NotifyPropertyChangedInvocator] protected virtual void OnPropertyChanged([CallerMemberName] string propertyName = null) { PropertyChanged?.Invoke(this, novel PropertyChangedEventArgs(propertyName)); } }

    Notice how the implementation of this interface allows us to call a system called OnPropertyChanged(), that they can invoke every time the value of a property changes. However, to reach this goal, they exigency to change the way they define the properties inside their ViewModel. When it comes to simple properties, usually they define them using the short syntax:

    public string ProductName { get; set; }

    Hower, with this syntax they can’t change what happens when the value of the property is written or read. As such, they exigency to Go back to exhaust the used approach, based on a private variable which holds the value of the property. This way, when the value is written, they are able to invoke the OnPropertyChanged() system and dispatch the notification. Here is how a property in a ViewModel looks:

    private string _productName; public string ProductName { gain { return _productName; } set { _productName = value; OnPropertyChanged(); } }

    Now the property will work as expected; when they change its value, the TextBlock control in binding with it will change its appearance to array it.

    Commands (or How to ply Events in MVVM)

    Another faultfinding scenario when it comes to developing an application is to ply the interactions with the user: he/she could press a button, choose an item in a list, etc. In XAML, these scenarios are handled using events which are exposed by various controls. For example, if you want to ply that the button has been pressed, they exigency to subscribe to the Click event, like in the following sample:

    <Button Content="Click me" Click="OnButtonClicked" />

    The event is managed by an event handler, which is a system that includes, among the various parameters, some information which is useful to understand the event context (for example, the control which triggered the event or which item of the list has been selected), like in the following sample:

    private void OnButtonClicked(object sender, RoutedEventArgs e) { //do something }

    The problem of this approach is that event handlers maintain a tight dependency with the View; they can live declared, in fact, only in the code behind class. When you create an application using the MVVM pattern, utter the data and logic is usually defined in the ViewModel instead, so they exigency to find a way to ply the user interaction there.

    For this purpose, the XAML has introduced commands, which is a way to express a user interaction with a property instead of with an event handler. Since it’s just a simple property, they can wreck the tight connection between the view and the event handler and also define it in an independent class, like a ViewModel.

    The framework offers the ICommand interface to implement commands: with the standard approach, you stay up having a separated class for each command. The following specimen shows how a command looks:

    public class ClickCommand : ICommand { public bool CanExecute(object parameter) { } public void Execute(object parameter) { } public event EventHandler CanExecuteChanged; }

    The core of the command is the Execute() method, which contains the code that is executed when the command is invoked (for example, because the user has pressed a button). It’s the code that, in a traditional application, they would maintain written inside the event handler.

    The CanExecute() system is one of the most engaging features provided by commands, since it can live used to ply the command’s lifecycle when the app is running. For example, let’s express that you maintain a page with a figure to fill, with a button at the stay of the page that the user has to press to route the form. Since utter the fields are required, they want to disable the button until utter the fields maintain been filled. If they ply the operation to route the figure with a command, they are able to implement the CanExecute() system in a way that it will return fake when there’s at least one domain still empty. This way, the Button control that they maintain linked to the command will automatically change his/her visual status: it will live disabled and the user will immediately understand that he won’t live able to press it. 

    clip_image002

    In the end, the command offers an event called CanExecuteChanged, which they can invoke inside the ViewModel every time the condition they want to monitor to ply the status of the command changes. For example, in the previous sample, they would call the CanExecuteChanged event every time the user fills one of the fields of the form.

    Once they maintain defined a command, they can link it to the XAML thanks to the Command property, which is exposed by every control that are able to ply the interaction with the user (like Button, RadioButton, etc.)

    <Button Content="Click me" Command="{Binding Path=ClickCommand}" />

    As we’re going to note in the next post, however, most of the toolkits and frameworks to implement the MVVM pattern offer an easier way to define a command, without forcing the developer to create a novel class for each command of the application. For example, the approved MVVM Light toolkit offers a class called RelayCommand, which can live used to define a command in the following way:

    private RelayCommand _sayHello; public RelayCommand SayHello { gain { if (_sayHello == null) { _sayHello = novel RelayCommand(() => { Message = string.Format("Hello {0}", Name); }, () => !string.IsNullOrEmpty(Name)); } return _sayHello; } }

    As you can see, they don’t exigency to define a novel class for each command, but by using anonymous methods, they can simply create a novel RelayCommand kick and pass, as parameters:

  • The code that they want to excecute when the command is invoked.
  • The code that evaluates if the command is enabled or not.
  • We’re going to learn more about this approach in the next post.

    How to Implement the MVVM Pattern: Toolkits and Frameworks

    As I mentioned at the surge of the post, MVVM is a pattern, it isn’t a library or a framework. However, as we’ve learned up to now, when you create an application based on this pattern you exigency to leverage a set of standard procedures: implementing the INotifyPropertyChanged interface, handling commands, etc.

    Consequently, many developers maintain started to work on libraries that can abet the developer’s job, allowing them to focus on the evolution of the app itself, rather than on how to implement the pattern. Let’s note which are the most approved libraries.

    MVVM Light

    MVVM Light (http://www.mvvmlight.net) is a library created by Laurent Bugnion, a long time MVP and one of the most approved developers in the Microsoft world. This library is very approved thanks to its flexibility and simplicity. MVVM Light, in fact, offers just the basic tools to implement the pattern, like:

  • A base class, which the ViewModel can inherit from, to gain quick access to some basic features like notifications.
  • A base class to ply commands.
  • A basic messaging system, to ply the communication between different classes (like two ViewModels).
  • A basic system to ply dependency injection, which is an alternative way to initialize ViewModels and ply their dependencies. We’ll learn more about this concept in another post.
  • Since MVVM Light is very basic, it can live leveraged not just by Universal Windows apps, but also in WPF, Sivlerlight, and even Android and iOS thanks to its compatibility with Xamarin. Since it’s extremely flexible, it’s also light to conform it to your requirements and as a starting point for the customization you may want to create. This simplicity, however, is also the weakness of MVVM Light. As we’re going to note in the next posts, when you create a Universal Windows app using the MVVM pattern you will physiognomy many challenges, since many basic concepts and features of the platform (like the navigation between different pages) can live handled only in a code behind class. From this point of view, MVVM Light doesn’t abet the developer that much: since it offers just the basic tools to implement the pattern, every thing else is up to the developer. For these reasons, you’ll find on the web many additional libraries (like the Cimbalino Toolkit) which extend MVVM Light and add a set of services and features that are useful when it comes to developing a Universal Windows app.

    Caliburn Micro

    Caliburn Micro (http://caliburnmicro.com) is a framework originally created by Rob Eisenberg and now maintained by Nigel Sampson and Thomas Ibel. If MVVM Light is a toolkit, Caliburn Micro is a complete framework, which offers a completely differnent approach. Compared to MVVM Light, in fact, Caliburn Micro offers a affluent set of services and features which are specific to solve some of the challenges provided by the Universal Windows Platform, like navigation, storage, contracts, etc.

    Caliburn Micro handles most of the basic features of the pattern with naming conventions; the implementation of binding, commands, and others concepts are hidden by a set of rules, based on the names that they exigency to assign to the various components of the project. For example, if they want to connect a ViewModel’s property with a XAML control, they don’t maintain to manually define a binding; they can simply give to the control the very designation of the property and Caliburn Micro will apply the binding for us. This is made viable by a bootstrapper, which is a special class that replaces the standard App class and takes trust of intializing, other than the app itself, the Caliburn infrastructure.

    Caliburn Micro is, without any doubt, very powerful, since you’ll maintain immediate access to utter the tools required to properly develop a Universl Windows app using the MVVM pattern. However, in my opinion, it isn’t the best selection if you’re novel to the MVVM pattern: since it hides most of the basic concepts which are at the core of the pattern, it can live tangled for a novel developer to understand what’s going on and how the different pieces of the app are connected together.

    Prism

    Prism (http://github.com/PrismLibrary/Prism) is another approved framework which, in the beginning, was created and maintaned by the Pattern & Practises division by Microsoft. Now, instead, it has become a community project, maintained by a group of independent developers and Microsoft MVPs.

    Prism is a framework and uses a similar approach to the one provided by Caliburn Micro: it offers naming convention, to connect the different pieces of the app together, and it includes a affluent set of services to solve the challenges provded by the Universal Windows Platform.

    We can express that it sits in the middle between MVVM Light and Caliburn Micro, when it comes to complexity: it isn’t simple and supple like MVVM Light but, at the very time, it doesn’t exhaust naming convention in an aggressive way like Caliburn Micro does.

    Coming soon

    In the next posts we’re going to turn what we’ve learned so far into a true project and we’re going to leverage MVVM Light for this purpose: the understanding is that, as I’ve already mentioned, I umpire MVVM Light is the easiest one to understand, especially if you’re novel to the pattern, since it will abet us to learn utter the basic concepts which are at the core of the pattern. If you want to start looking at a true project, you’ll find many samples (which we’re going to justify in a more detailed way) on my GitHub repository at https://github.com/qmatteoq/UWP-MVVMSamples. Stay tuned!

    By the way, this post has been written with OpenLiveWriter, the novel open source version of Windows Live Writer, which has now become a community driven project. In my persuasion (and I'm not alone), Open Live Writer is the best tool in the world to write blog posts, so thanks to Microsoft for making this befall and thanks to utter the Great developers that are contributing to the project and keeping it alive!


    How to Design autochthonous Mobile Apps | killexams.com true questions and Pass4sure dumps

    UX HowBlockedUnblockFollowFollowing

    Feb 8, 2016

    Apps are a mountainous fraction of product and service touch points — and are only growing. Each year users are spending more time on their devices (an incurious of 2 hours and 42 minutes per day in 2014) and spend 86% of their time in apps with no signs of slowing down.

    Here is what I maintain learned from and with others on how to design autochthonous mobile apps.

    Top 5 Tips for Designing Apps 1) Read the HIG

    Learn the rules from the Human Interface Guidelines (HIG), then device out whether you should wreck them elegantly.

    4) invent it Move

    States, animations and transitions are key distinguishing features of elegant app experiences.

    Create a motion study, jagged prototype or even better — jump into code and really dig into what makes or breaks an app.

    Material Design with Framer.js 5) Services First

    The quality of autochthonous mobile app experiences are completely intertwined with the services that power them. In order to provide the best front stay app experience, services exigency to live designed, implemented and support data flux based on user exigency and context.

    As a Designer, you exigency to start thinking this way and connect with your evolution partners on how services are being optimized (or not) for autochthonous mobile apps.

    Native is Not Web

    At first autochthonous and web browser designs appear very similar. Many pleasant design practices and principles from the web apply to autochthonous mobile apps — but there are key differences.

    Inbox Views and Transitions No Pages

    Apps maintain states, modes and views and are often enabled and communicated through autochthonous animations.

    This provides much more context in an undergo and UI views dependent on a number of conditions.

    Apps should maintain elegant seams and smooth transitions, not waiting for page loads.

    Gestures

    The interaction model is fundamentally different on a touch UI device.

    There is no equivalent of rollover or hover on an app and a “right-click” is being explored with functionality like 3DTouch.

    Input / Output

    A mobile app has access to much more than just a screen. For instance, confirmation of an action doesn’t maintain to live visual — it could live accomplished with haptic feedback (vibration).

    Potential Inputs include: Camera, GPS, gyroscope, accelerometer, wifi/bluetooth connection, voice, Contact List / Address Book, camera, photo gallery, microphone and more with each novel device.

    Different Output options comprehend sound, haptic/vibration, notifications and the screen.

    This plane of access however comes with the exigency to live responsible:

    Apps are Not Browsers

    In an app, you are designing and edifice everything the browser has to carry out too — and you don’t gain things “for free”.

    Github 404 Error Page

    “There are no 404 Errors in Apps” is a favorite saw of a Technology Director I ally with.

    When something doesn’t work on a autochthonous app, the user will constantly question themselves:

    “Is it the app, my phone or the connection?”

    As a designer, you exigency to address this and communicate elegantly when things are not optimal or unknown. Additional conditions you exigency to account for on autochthonous mobile apps include:

  • Offline States
  • Intermittent Connectivity
  • Service call Failures (Single or Multiple)
  • Loading (Blocking Loader, Inline or Progressive?)
  • Caching Data (How long should “old” data live kept?)
  • First Time undergo (Show a tutorial?)
  • Second Time undergo (Don’t present a tutorial?)
  • When an app is brought into the Foreground
  • When an app is switched into the Background
  • Live and Die by the Store

    Apps are like movies and music — they maintain ratings and reviews that are broadcast to anyone who might umpire of downloading it.

    Often times a user will already maintain an imprint and seen comments before experiencing it for themselves.

    Real reviews from the App Store

    Reviews, Ratings and Comments will often give feedback about network, service or content issues that you exigency to proactively account for in the design.

    Because of this, apps are more faultfinding to test and depending on how they are built, can live very difficult to update quickly when a bug or issue is found — and before it is broadcast to everyone else.

    iOS and Android Differences

    Over time the, the mountainous two platforms maintain converged in some ways and taken different and drastic turns in other directions.

    Be mindful of these key several differences when designing a autochthonous mobile app for one, the other or both.

    1) The Back Button

    I am not talking about Up vs. Back or the touch screen back arrow on apps. I am talking about the actual hardware back button built into Android devices and nowhere to live found on iOS.

    Be prepared to retort the question at any point in a flux when your developer asks:

    “What happens when I hit the back button on Android?”

    2) Open vs Closed

    The iOS App Store is a very closed marketplace and iOS limits access for Apps to inescapable device inputs and outputs. Due to the review process for App Store, an App may not live published or released for up to 2 weeks after submission, pending approval.

    The Google Play store is much more open and the platform allows deeper integration into autochthonous input and output methods. There is minimal review process for the Google Play Store and apps are published almost immediately.

    3) Top vs Bottom Screenshots from Facebook on iOS and Android

    Same app, very content and the main navigation is flipped between top and bottom. iOS has a strong preference for main sections of the app in the bottom Tab Bar while Android encourages using the Navigation Drawer and other constructs.

    4) exhaust of Screen Real Estate Design Explosions #1 — Mapping on iOS by UX Launchpad

    iOS and Material Design invent different exhaust of the canvas or true estate of the screen. As this breakdown of Apple Maps vs Google Maps shows, Material Design favors Floating Action Buttons and transparency while iOS employs more navigation “stripes” at the top and bottom.

    5) The Guidelines

    Each platform has 3 key principles or themes in the Guidelines, but are emphasized and interpreted in different ways.

    iOS Themes

    DeferenceThe UI helps people understand and interact with the content, but never competes with it.

    ClarityText is legible at every size, icons are precise and lucid, adornments are subtle and appropriate, and a sharpened focus on functionality motivates the design.

    DepthVisual layers and realistic motion impart vitality and heighten people’s delight and understanding.

    Material Principles

    Material is the metaphorA material metaphor is the unifying theory of a rationalized space and a system of motion. The material is grounded in tactile reality, inspired by the study of paper and ink, yet technologically advanced and open to fantasy and magic.

    Bold, graphic, intentionalThe foundational elements of print-based design — typography, grids, space, scale, color, and exhaust of imagery — guide visual treatments. These elements carry out far more than please the eye. They create hierarchy, meaning, and focus.

    Motion provides meaningMotion respects and reinforces the user as the prime mover. Primary user actions are inflection points that initiate motion, transforming the whole design.

    Learn by Doing

    Best way to learn how to design autochthonous mobile apps is to design them.

    The easiest Place to start is with a pre-existing GUI template, like the iOS Template from Facebook:

    I mentioned earlier invert engineering your favorite app.

    Go ahead… literally trace autochthonous app patterns to abet build a design language of what works and understand the foundational elements.

    It can live a mountainous jump to Go from designing to even dabbling in code, but it is worth it. When you walk in someone’s shoes (or tools) you acquire:

  • Empathy for evolution (and users)
  • Intuitively understand each operating system and the standards
  • Truly learn by doing
  • If you are really hesitant about jumping into autochthonous mobile app development — there are number of easier prototyping tools out there that simulate the experience.

    I try and walk the walk — this is a sample Calculator template I followed and connected in Xcode back in the day:

    If you are not paralyzed off yet, I highly cheer taking the abysmal dive into designing and coding your own app. Design + Code is the next step, starting from design tools like Sketch and then implementing in the latest evolution tool.

    The best way to learn is to create something that you’d want to use. Guidelines are most useful while you’re directly manipulating results. — Meng To

    Looking for More?

    Access an always updated list of the best autochthonous mobile app prototyping tools along with top UX design portfolio articles, services, products and UX Design resources at UX How.

    (Originally posted at UX How on November 23, 2015)



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    References :


    Youtube : https://youtu.be/3-a5pPJgDMQ
    Dropmark : http://killexams.dropmark.com/367904/11280367
    Wordpress : http://wp.me/p7SJ6L-5i
    weSRCH : https://www.wesrch.com/business/prpdfBU1HWO000PLWY
    Scribd : https://www.scribd.com/document/354942193/Pass4sure-70-355-Universal-Windows-Platform-App-Data-Services-and-Coding-Patters-exam-braindumps-with-real-questions-and-practice-software
    Issu : https://issuu.com/trutrainers/docs/70-355
    Vimeo : https://vimeo.com/235289163
    Dropmark-Text : http://killexams.dropmark.com/367904/11972285
    Blogspot : http://killexams-braindumps.blogspot.com/2017/10/exactly-same-70-355-questions-as-in.html
    RSS Feed : http://feeds.feedburner.com/EnsureYourSuccessWithThis70-355QuestionBank
    publitas.com : https://view.publitas.com/trutrainers-inc/pass4sure-70-355-universal-windows-platform-app-data-services-and-coding-patters-exam-braindumps-with-real-questions-and-practice-software
    Google+ : https://plus.google.com/112153555852933435691/posts/8Kod4Qyhvqu?hl=en
    Calameo : http://en.calameo.com/books/00492352615c51ee56efa
    zoho.com : https://docs.zoho.com/file/52uch459e206393654bfcb5d0b88efeec7a02
    Box.net : https://app.box.com/s/wz048t9ia2uw7b5p8rg9hykzpxltizzy






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